﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GeCo_MenuPrincipal
{
    class Tile
    {
        static public Texture2D TileSetTexture;
        static public Texture2D TileSetTextureSelected;
        static public Texture2D TileSetTextureCarnivore;
        static public Texture2D TileSetTextureHerbivore;
        static public Texture2D TileSetTexturePlante;
        static public Texture2D TileSetTextureHBP;
        static public Texture2D TileSetTextureHP;
        static public Texture2D TileSetTextureHB;
        static public Texture2D TileSetTexturePC;
        static public Texture2D TileSetTextureTremblementDeTerre;
        static public Texture2D TileSetTextureEruption;
        static public Texture2D TileSetTextureEreGlaciaire;
        static public Texture2D TileSetTexturePluieDeMeteores;
        static public Texture2D TileSetTextureSecheresse;
        static public int TileWidth = 64;
        static public int TileHeight = 32;
        static public int HeightOverLapping = 21 / 2 + 1;
        static public int YOffset = TileHeight - (21);
    }
}
